![]() ![]() I haven't used Shaz's converter, so I'm not sure what it does - maybe it automates some of the following steps. Also, if I'm not happy with the upscaling, I can just go back to the smaller tiles and try a different algorithm without having to reformat everything again. I always reformatted the graphics first - that way, I got a set of 32x32 tiles that could be used in VX Ace (or in MV with Shaz's Change Tile Size plugin). There were two steps in my process: Reformatting and resizing. Although I probably won't fix them in the near future, I will write them down in a to-do-list for when I have more time. You don't need to credit me if you use these graphics, but I won't stop you if you doįeel free to post here about any issues you have with these tiles. Repost and edit as much as you want, but please link back to this thread if possible. You can also download all tilesets and characters at once in the archive " XP Graphics for MV".įree for commercial and non-commercial use in any RPG Maker engine, as long as you legally own RPG Maker XP. The zip archive " XP Characters for MV" below contains all XP character graphics ready for use in MV (193 sheets, most of them single characters). There are duplicate tiles between the sheets if you want to use your tilesets more efficiently, you will need to rearrange some tiles yourself (or wait until I find the time to do it ). XP_to_MV_017-MineTown01 a_PixelScaled.png and XP_to_MV_017-MineTown01 b_PixelScaled.png, respectively. Some of the original tilesheets are split into two MV tilesheets those are named e.g. the 50 XP tilesheets reformatted for MV they can be used in any of the B-E slots. two sets of A2 autotiles (inside and outside) The zip archive " XP Tilesets for MV" below contains: If you don't like the resized tiles and would rather use the 32x32 pixel version of these tiles in MV (with a plugin to change the tilesize), you can find them in the VX Ace thread here. These tiles are meant more as a base for you to work with and less as plug-and-play graphics, although they are ready for use in the engine. (Please note that you must own RPG Maker XP in order to use these tiles.)Īs you can probably tell from the picture above, the result is by no means perfect - especially the autotiles have some issues - and I won't have time to fix them in the near future. As of now, I only upscaled the graphics using the "Fast" method of the RTP Scaler by RyanBram (which can be found here) and rearranged the tiles so that they can be used in RMMV. I resized and reformatted the tilesets from RPG Maker XP for use in MV a while ago and thought I might as well share them here. You now have the full version of RPG Maker VX Ace installed on your PC.(Download links at the bottom of the post).Run RPGVXAce.exe from the patch folder and apply the patch.Run AIO Setup.exe and install the software.If you don’t know how to extract, see this article. This might take from a few minutes to a few hours, depending on your download speed. Click on the download button(s) below and finish downloading the required files.How to Download and Install RPG Maker VX Ace Additional Notes:1024 x 768 pixels or higher desktop resolution.Graphics: DirectX 9/OpenGL 4.1 capable GPU.Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor.OS: Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit).Expanded default resources, including a built-in Character Generator to form your own custom sprites and faces.New event options, including playing the Ogg Theora video.A Character/Enemy/Skill/Equipment Database with a new powerful, flexible Features system.An enhanced map editor to build your world.The main features of RPG Maker VX Ace are: Share it with your friends, your family, or even the internet! Export your game to a portable EXE file that can be played on any Windows system. So you’ve finished your project and you are ready for others to experience your unique RPG. Ace also has the advantage of being compatible with all existing fan-made RPG Maker VX resources right out of the box. RPG Maker VX Ace features a largely expanded collection of graphics, with 4 tilesets and collapsed character sprites included, on top of many new sprites. These new tools are not only flexible, but also incredibly simple to learn and use, being accessed through a simple point and click interface. We have never offered a product before now that allowed such flexibility to the user without the need for any coding knowledge. ![]() RPG Maker VX Ace enhances RPG making with several powerful new tools. With multiple tileset support, full autoshadow control, and a flexible features system, Ace gives you the most powerful RPG making tools ever. RPG Maker VX Ace improves every aspect of RPG creation. ![]()
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